![]() ![]() When you cast a spell, you can do so without any verbal components.Ī spell you cast cannot be counterspelled or dispelled.Ĭreatures cannot choose to succeed on saving throws against spells you cast using abilities such as Legendary Resistance.Ĭreatures do not benefit from abilities such as Evasion or Avoidance when they make a saving throw against a spell you cast. ![]() There's a lot going on here, so it's easy for the wording to get a little muddled I think bullet points might help there, and a couple phrasings could be tweaked for further clarity:Īt 17th level, your devotion is perfectly unfailing, and you gain the following benefits: This is a capstone that players are going to adore reaching. Force feels like a strange choice, though I understand why you'd avoid radiant. When the outcome of a creature's saving throw against a spell you cast is determined, you can make a single weapon attack against it as a reaction.ĭivine Strike. Starting at 6th level, the weapon of your hand and the magic of your deity are always in sync. I don't think the paragraph break here is necessary, though, and the first sentence sounds kinda weird. A conditional, off-turn extra attack is a great way to approach "more martial." And since using this feature requires you to spend your action (probably your action, could be something else in theory) casting a spell, its synergy with the level 8 Divine Strike is, I think, not a problem. The creature can repeat the saving throw at the beginning of each of your turns, ending the effect on a success.ĭevious Attack. It must make a Charsima saving throw, and on a failed save your proficiency bonus is doubled for any attack roll you make targeting the creature for 1 minute. In particular, 5e tends to refer to generic creatures as "it," not "they." Also, the Cleric Channel Divinity feature already specifies that CD saving throws are based on the cleric spell save DC.Īs a bonus action, choose one creature within 60 feet of you that you can see. Again, very cool feature, though wording could be polished. When you fail an Acrobatics, Athletics, Deception, Insight, or Sleight of Hand check, you can roll a 1d12 and add the result to the total of your check, possibly changing your failure to success.Ĭhannel Divinity: Discern Soul. Bit clunkily worded, though I'd write it as follows: ![]() I mean, yes, it's shady, which fits the secretive nature of the Domain, but it also doesn't really feel connected to "divine servant." I just dunno if a deity of good would want to summon demons, even as a super secret thing, and this is supposed to be a Domain that covers a broad range of possible deity types.īonus Proficiencies and Favor of the Unspoken are quite fun, and definitely fit the assassin/kidnapper/spy theme you've got. I like everything except the demon summoning. 17th level notes "Capstone" instead of "In My Name."ĭomain Spells. I'll start with mechanics and then move on to theme.įeatures Table. ![]()
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