The game just lacks any real depth to keep players coming back for more. Exit the Gungeon isn't bad by any means, especially taken as an arcade shooter. Making matters worse, key mechanics, like the dodge roll move, feel almost ineffective in practice. Blobulon are simple enemies, hopping back and forth across the various platforms and precipices that make up the treacherous path out of the Gungeon. One minute you're aiming lasers with pinpoint precision, only to suddenly shift to lobbing grenade-like explosives and completing changing your strategy. Blobulon are common enemies in Exit the Gungeon, coming in many different forms, and having varying behaviors among their ranks. While the ever changing form of the player's gun adds variety to the repetitive feel of the game, it's also jarring to go from one form to another. But the game's difficulty curve starts off at a steep incline and just keeps going. That's not to say that there isn't a lot of fun to be had in jumping, dodging, and, of course, blasting through anything between you and the surface. Toss in the constant flow of enemies and gunfire, along with your own gun's new ability to almost randomly shift forms on the fly, and you've got all the elements for a truly chaotic experience.Įxit the Gungeon, with all its changes from the original game, feels less like a true sequel and more like a side game spin-off. #Exit the gungeon porn seriesThe follow-up has changed up more than a few of the game mechanics this time around, most notably the shift from being a top-down dungeon crawler to being a sort of side-scrolling platform game, with players riding a series of fast-moving elevators and navigating through rooms in a mad dash to climb to the surface before the whole place collapses around them. Now that prospective "gungeoneers" have found their way in, Exit the Gungeon comes along to get them the heck out. Although it might have slipped under many gamers' radar, 2016's Enter the Gungeon was a frantically fun shooter that proved to be a hit with fans.
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